ADD TO WISHLIST >. Watermarked PDF Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with. Aug Alternity - Core - anesi.info Aug 52 Alternity - Core - Game Master's anesi.info Aug The Alternity Complete PDF Bundle (included in all levels at $45 and above) contains PDFs of all the above sourcebooks, map files for use with.
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Alternity is a Science-Fiction "Role Playing Game" featuring Dark Matter (modern day Thousands of sourcebooks, expansions, PDFs, modules and resources. We hope you have as much lun playing the ALTERNITY game as we had material er artwork contained herein is prohibited without lha express written. Alternity - Player's Handbook - Free ebook download as PDF File .pdf), Text File .txt) or l3I inctive hkene;!s!:le_:iL rhoreel CIte undemcrka owned by TSR.
They just wanl to roll dice and mow down rows 01 enemies with the hest weapons their heroes can acquire. How well you succeed when making an action check determines how soon your hero cnn toke on action. A new game called Alternity is due in D Iii 10 4- i! When your hero sullers stun damage. We've also just posted a new playtest survey on our website, to get feedback from the For example, ij you.
We'll be collecting feedback from testers and backers throughout the coming weeks to make Alternity awesome! Want to see more about the development process? Visit our website at: The Alternity game system features a modular toolkit that you can use to build great characters and adventures in your favorite sci-fi universe—or in a universe of your own creation.
It starts with the Alterntiy Core Rulebook , a 1-volume hardbound book that covers character creation, futuristic technology, and adventure design, and includes a selection of dangerous aliens and villainous adversaries, as well as guidelines for building the universe that you want to run.
This page, full-color book is available as a PDF and as a digest-sized hardbound. It includes:. Protostar Mission Guide: This campaign overview and adventure anthology introduces you to the universe of the Protostar setting, one exciting episode at a time!
The Shipyard: Starships are cool! The Shipyard provides you with rules for advanced ship-on-ship combat, an innovative ship design rules set, and new talents and skill uses for characters looking for an edge in space battles.
What would sci-fi be without aliens for the heroes to encounter, battle, or bargain with?
Protostar Deluxe Map Pack: This pack includes a star map of the Protostar universe, as well as reference cards for the GM that provide handy access to charts and tables need an NPC name on the fly?
Trade route reference? Faction basics? As a printed sourcebook, the map pack includes a poster of the star map and cardstock reference cards.
Guns Guns Gunz! As we press through our stretch goals, we'll add new sourcebooks and make the existing ones even bigger! This sourcebook details dozens of allies and adversaries for you to use in your Alternity adventures.
When we get this far, we'll create a new set of adventures set in another brand-new setting.
We'll get your feedback on the genre - whether it's dark alien conspiracy, post-apocalyptic wastelands, or some other cool universe, and make an episodic adventure anthology based in that setting. Much like the Protostar Mission Guide, this stretch goal will be Season 1 of a brand new story!
Set as a special stretch goal to see if we could get 10k in pledges in the final 48 hours of the campaign, this amount unlocks the Protostar Deluxe Map Pack, described in the Sourcebooks section above. Protostar Equipment Supplement. Setting 2 Equipment Supplement. Like the previous stretch goal, this PDF includes gear more closely aligned with our Setting Two campaign.
It'll be a stand-alone PDF and also available as a sourcebook. If we keep climbing, we'll unlock even more stretch goals, including new settings, maps, and sourcebooks! While we don't have t-shirts or coffee mugs to offer as add-ons, we can accommodate backers that would like to include additional copies of our books with their reward.
To include an add-on, increase your pledge by the appropriate amount, and in the post-kickstarter survey we'll verify which additional books you want us to send to you.
We've been working on Alternity for a while now, and we formally announced our efforts at Gen Con But we're not creating Alternity in a vacuum. Earlier this year, we released an Alpha test to hundreds of playtesters, and collected feedback on some of our core subsystems.
We discussed our playtesting approach in a blog post on our website. Even now, our free download of the Alternity rules is still a Beta test, and we'll continue to get important data on how the game plays through our surveys and responses to these rules. As we move further into the campaign, we'll solicit even more feedback from Alternity backers, which will help shape the Alternity game and product line into something special. We've done our best to properly estimate shipping charges in the pledge levels.
Our final shipping solution will ultimately depend upon the number of shipments we need to make. While domestic shipping is easy and reasonably priced, we understand that international shipping is cumbersome and expensive.
We've done our best to account for realistic shipping costs. If we get enough backers, we'll engage a fulfillment company to provide shipments, which could positively impact international shipping costs, or at least customs fees.
They have a UK-based printer, so shipments would originate from within the UK and potentially avoid many of the customs fees associated with an international shipment. The book would be nearly identical to our domestically printed books such books would have no ISBN barcode, and we have to leave the last page blank.
Our Alternity team includes the creators of the original game published by TSR. You can learn more about us and our products at www.
Bill Slavicsek , lead designer of the original Alternity game, consulted and advised in the creation of this new version of the game. We are very confident about our ability to deliver the Core Rulebook in a timely fashion; however, minor delays in delivery or modest changes in format are possible. We'll be sure to keep you informed about any delays we run into.
While we're well along in design and development of the core Alternity system, we are waiting to undertake some remaining design work until we see that it is likely that funding will be successful we still have some aliens and starships to design. The Shipyard: Starships for all tech eras, with rules for crafting ships and building characters to pilot them. Xenologist's Guide: Even more adversaries and aliens to populate your campaign and antagonize your heroes.
Plus rules for building PC species and expanded rules for creature creation.
Dark Nebula Mission Guide: An adventure series set in the Dark Nebula campaign, a far-future setting in which slowly decaying, milennia-old empires clash while distant stars are being extinguished by some unknown force. About Alternity: In , Bill Slavicsek and Richard Baker created the original Alternity game - a tabletop RPG engine for science fiction adventure across a wide range of genres.
We've rebuilt the game mechanics to take advantage of 20 years of advancement and experience in the art of game design. A crowdfunding success, the Alternity line includes a number of upcoming supplements: Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. Patrick M February 11, 7: Is that only available to Kickstarter backers?
I doubt it since it let me add it to the cart. For PDFs. Is that a glitch? If you could get back to me I'd appreciate it. Thank you. Nathaniel M September 17, 4: I am disappointed that there aren't any rules for ship vs ship combat in the core book. Considering the game's pedigree I'm surprised. When will the Shipyard book be coming? Bryce G September 01, 5: I just picked up the hardback.
The system is workable and the basic rules make it possible to run campaigns in several different settings. It will benefit from future world-books, however. Mark H August 18, I'm gradually going through the pdf, and to be honest the layout could be better Will there be a Conversion Guide for previous Alternity characters, etc.?
Daniel P August 13, 2: Any word or idea if there will be a dead tree version at some point? I dislike going purely digital if I have the choice but thoroughly loved the original Alternity back in the day. Thomas S August 13, 8: I don't know if they plan to sell them through RPGNOW, but hardcovers already exist; some people got to buy them at GenCon, and they're on their way to those of us who Kickstartered the game for the most part.
Matt H January 07, Stephan A August 12, 5: I bought this product on a whim, because I liked the original Alternity - owned every book of the line - and was curious. As far as I can tell, it delivers on the designer's promise: To provide a modular game system that can be used for all sorts of science fiction. The mechanic is a polished version of the original Alternity, layout is easy on the eyes and the entire book is well written, providing hints and tips where you expect them and when you need them.
Artwork, while sparse, is of decent quality and does not get in the way. Overall, a nice product and a good buy.
I have a suspicion this one has better mechanics but the older ones better lore and adventures Joseph B August 11, 2: I'm a kickstarter backer and already love this book.
The pages are good for people whom have a hard time to see due to near blindness and the system is polished compared to the old one. See All Ratings and Reviews. Browse Categories.
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